Design and Digital Media

Sacramento City College Design and Digital Media

The program consists of three distinct areas:

  • Graphic and Web Design
  • Animation and 3D Modeling
  • Video Game Design

Courses within these areas focus on specific skills and technical competencies to promote success in the workplace and transfer to four-year colleges and art schools.

Career Options

502 Bad Gateway

  • evaluate design opportunities, explore visual responses, and introduce and explain final results to an audience.
  • determine the appropriate tool to solve a visual communication need.
  • apply appropriate type, color, form, and imagery to a visual project.
  • 502 Bad Gateway
  • communicate with the current and appropriate design industry vocabulary.
  • utilize design as a tool of engagement in issues of sustainability, social responsibility, economic equality, and cultural understanding.
  • Career Information

    Career Opportunities may be found in graphic design studios, publications, animation studios, video game design studios, in-house agencies, and self-employment or freelance work.

    Certificates of Achievement

    3D Animation and Modeling Certificate


    nginx

    Catalog Date: January 1, 2020

    Certificate Requirements

    Course Code Course Title Units
    ANIM 301 Animation I 3
    ANIM 302 Animation II 3
    ANIM 303 Animation III 3
    MODL 301 3D Modeling I 3
    Total Units: 12

    Student Learning Outcomes

    Upon completion of this program, the student will be able to:

    • demonstrate an understanding of the animation production process.
    • 502 Bad Gateway

    • create effective storyboards for use in the animation process.
    • design and create a 3D character model.
    • create and manipulate a wireframe mesh using a variety of tools.
    • work with surfaces, including procedural textures and texture maps.
    • demonstrate an understanding of the 3D rendering process.

    Design and Digital Media Certificate

    Design and Digital Media develops coursework in conjunction with Northern California industry leaders. Our courses offer students both current technology and theory in graphic design, digital imaging, digital illustration, and page layout skills for print, web, and other screen-based media, computer animation, 3D modeling, and video game design.

    The Design and Digital Media Department partners with industry leaders to develop coursework that blends solid theoretical training with the latest technical tools. Faculty members ensure student engagement with principles of typography, color theory, layout, form, visual message-making, interaction, motion, animation, and game design while preparing students for real-world employment or transfer to a four-year institution. Design and Digital Media has been inspiring creative emergence and developing professional marketability for over four decades.

    Recommended High School Preparation: Students should complete courses in one or more of the following: art, design, computer skills, photography, journalism, and creative writing.

    Catalog Date: January 1, 2020

    Certificate Requirements

    Course Code Course Title Units
    A minimum of 30 units from the following: 30
    ANIM 301 Animation I (3)
    ANIM 302 Animation II (3)
    ANIM 303 Animation III (3)
    ANIM 307 Motion Graphics I (3)
    ANIM 495 Independent Studies in Animation (1 - 3)
    DDSN 301 Graphic Design I (3)
    DDSN 302 Graphic Design II (3)
    DDSN 303 Typography I (3)
    DDSN 305 History of Graphic Design (3)
    DDSN 311 Digital Layout I (3)
    DDSN 312 Digital Layout II (3)
    DDSN 321 Print and Multimedia Publication Design I (3)
    DDSN 322 Print and Multimedia Publication Design II (3)
    DDSN 323 Print and Multimedia Publication Design III (3)
    DDSN 331 Digital Imaging I (3)
    DDSN 332 Digital Imaging II (3)
    DDSN 333 Digital Imaging III (3)
    DDSN 335 Digital Imaging - Special Techniques (1.5)
    DDSN 341 Digital Illustration for Graphic Design I (3)
    DDSN 342 Digital Illustration for Graphic Design II (3)
    DDSN 360 User Interface Design (3)
    DDSN 361 Web Design I (3)
    DDSN 362 Web Design II (3)
    DDSN 390 Professional Practice and Portfolio (3)
    DDSN 391 Design Studio I (3)
    DDSN 392 Design Studio II (3)
    DDSN 393 Design Studio III (3)
    DDSN 495 Independent Studies in Digital Design (1 - 3)
    GAME 301 Video Game Design (3)
    GAME 303 Video Game Level Design (3)
    GAME 495 Independent Studies in Game Design (1 - 3)
    MODL 301 3D Modeling I (3)
    MODL 302 3D Modeling II (3)
    MODL 495 Independent Studies in 3D Modeling (1 - 3)
    Total Units: 30

    Student Learning Outcomes

    Upon completion of this program, the student will be able to:

  • evaluate design opportunities, explore visual responses, and introduce and explain final results to an audience.
  • determine the appropriate tool to solve a visual communication need.
  • apply appropriate type, color, form, and imagery to a visual project.
  • 502 Bad Gateway
  • communicate with the current and appropriate design industry vocabulary.
  • utilize design as a tool of engagement in issues of sustainability, social responsibility, economic equality, and cultural understanding.
  • Gainful Employment

    Gainful Employment Information for Design and Digital Media Certificate of Achievement

    Career Information

    Career Opportunities may be found in graphic design studios, publications, animation studios, video game design studios, in-house agencies, and self-employment or freelance work.


    Game Design Certificate

    Catalog Date: January 1, 2020

    Certificate Requirements

    Course Code Course Title Units
    ANIM 301 Animation I 3
    ANIM 302 Animation II 3
    DDSN 331 Digital Imaging I 3
    GAME 301 Video Game Design 3
    GAME 303 Video Game Level Design 3
    MODL 301 3D Modeling I 3
    MODL 302 3D Modeling II 3
    Total Units: 21

    Student Learning Outcomes

    Upon completion of this program, the student will be able to:

    • exhibit an understanding of the game design process.
    • communicate an understanding of game structure and elements.
    • identify the various roles in a professional game development environment.
    • build a working game prototype.
    • create 3D art assets for video games.
    • optimize 3D art assets to run correctly in a real-time game engine.

    Gainful Employment

    Career Information

    Students who successfully complete this program and continue their education in four year programs will be prepared for entry level positions in the video game industry.



    nginx

    504 Gateway Time-out

    Catalog Date: January 1, 2020

    Certificate Requirements

    Course Code Course Title Units
    DDSN 311 Digital Layout I 3
    DDSN 331 Digital Imaging I 3
    DDSN 341 Digital Illustration for Graphic Design I 3
    DDSN 360 User Interface Design 3
    DDSN 390 Professional Practice and Portfolio 3
    A minimum of 9 units from the following: 9
    DDSN 301 Graphic Design I (3)
    DDSN 302 Graphic Design II (3)
    DDSN 303 Typography I (3)
    DDSN 305 History of Graphic Design (3)
    DDSN 312 Digital Layout II (3)
    DDSN 332 Digital Imaging II (3)
    DDSN 333 Digital Imaging III (3)
    DDSN 342 Digital Illustration for Graphic Design II (3)
    DDSN 391 Design Studio I (3)
    DDSN 392 Design Studio II (3)
    DDSN 393 Design Studio III (3)
    Total Units: 24

    Student Learning Outcomes

    Upon completion of this program, the student will be able to:

    • demonstrate a comprehensive understanding and application of design theory and processes for creating original print and Web projects.
    • evaluate design opportunities, explore visual responses, and introduce and explain final results to an audience.
    • determine the appropriate tool to solve a visual communication need.
    • apply appropriate type, color, form, and imagery to a visual project.
    • plan, design, and produce a multi-paged, multifaceted project for print and/or Web.
    • communicate with the current and appropriate design industry vocabulary.
    • utilize design as a tool of engagement in issues of sustainability, social responsibility, economic equality, and cultural understanding.

    Gainful Employment

    Career Information

    Career Opportunities may be found in graphic design studios, publications, animation studios, in-house agencies, and self-employment or freelance work. This certificate will also prepare students for studies that may lead to transfer to four-year institutions, such as the design program at CSU, Sacramento, where a mastery of technology skills is required for entry.


    User Interface and Web Design Certificate

    504 Gateway Time-out

    Catalog Date: January 1, 2020

    Certificate Requirements

    Course Code Course Title Units
    CISW 306 2
    CISW 327 Introduction to Web Development coding HTML and CSS 4
    DDSN 301 Graphic Design I (3) 3
       or DDSN 311 Digital Layout I (3)
    DDSN 331 Digital Imaging I 3
    DDSN 360 User Interface Design 3
    DDSN 361 Web Design I 3
    DDSN 362 Web Design II 3
    DDSN 390 Professional Practice and Portfolio 3
    DDSN 391 Design Studio I 3
    Total Units: 27

    Student Learning Outcomes

    Upon completion of this program, the student will be able to:

    • understand and utilize user-centered graphic design principles and how to apply them to meet the needs of a user interface project.
    • design and develop websites individually and as a member of a team demonstrating effective processes for information architecture and navigation, content creation, and user interface and user experience design.
    • use of an industry-standard content management system to develop and maintain a user-centered, responsive website.
    • communicate the ethical and legal issues associated with creating websites.
    • create a web-based portfolio of work and apply professional strategies to develop a successful career in user interface design, gain freelance clients, and manage projects.

    Gainful Employment

    Career Information

    Career Opportunities include employment at Web design studios, graphic design studios, in-house design teams, or self-employment.

  • Prerequisite:None.
  • Advisory:ANIM 301 (formerly GCOM 400) and ART 304 with grades of “C” or better
  • Transferable:CSU
  • Catalog Date:January 1, 2020
  • Student Learning Outcomes

    Upon completion of this course, the student will be able to:


    • nginx
  • create and manipulate a wireframe mesh using a variety of tools.
  • create and apply texture maps.
  • prepare and rig 3D models for animation.
  • demonstrate an understanding of the 3D rendering process.

  • MODL 302 3D Modeling II

  • Prerequisite:MODL 301 (formerly GCOM 402) with a grade of "C" or better, or equivalent
  • Transferable:CSU
  • Catalog Date:January 1, 2020

  • nginx

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

  • describe the various roles of a professional video game artist.
  • explain the video game art pipeline.
  • critique the art projects of other students.
  • analyze and compare the work of professional game artists.
  • successfully 'pitch' game art concepts.

  • MODL 495 Independent Studies in 3D Modeling

    504 Gateway Time-out

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • demonstrate competency with equipment, technologies, and skills specific to the proposed digital design project or projects.

    Animation (ANIM)

    ANIM 295 Independent Studies in Animation

    This course allows students to have a learning experience in one or more of the areas of animation that is not currently covered by other course curriculum. Students will gain new skills, a real-world experience, and portfolio pieces while independently studying under the advisement of a Design and Digital Media faculty member.

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • design an outline of a project that includes measurable goals and objectives, a schedule of completion, and methods of learning and discovery.
    • demonstrate new skills in a specific design area of animation.

    ANIM 301 Animation I

  • Prerequisite:None.
  • Advisory:ART 300 or ART 304 with a grade of “C” or better or equivalent.
  • Transferable:CSU
  • Catalog Date:January 1, 2020


  • Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • create 2D animations using traditional drawing tools.
    • demonstrate an understanding of the animation production process.
    • 502 Bad Gateway

    • apply sound effects and/or music to animation clips.
    • demonstrate an understanding of the concept of timing and spacing and use this technique to depict a "mood" of characters or objects.
    • use software animation controls to pose character gestures.
    • create effective storyboards for use in the animation process.
    • critique the level of realism and believability of an animation and recognize the correct application of the principles of animation.
    • demonstrate an understanding of the history of animation and the different careers in animation.

    ANIM 302 Animation II

  • Prerequisite:ANIM 301 (formerly GCOM 400) with a grade of "C" or better, or equivalent
  • Advisory:ART 304 with a grade of “C” or better.
  • Transferable:CSU
  • Catalog Date:January 1, 2020
  • Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • create 3D animations using the personal computer.
    • utilize the professional computer animation process to create 3D animations.
    • recognize and articulate the principles of animation in a 3D environment.
    • exhibit a basic understanding of body mechanics and expressing emotions through movement.
    • 502 Bad Gateway

    • create 3D animatics for storyboards.
    • pose characters to express specific emotions, moods, and movements.
    • critique the level of realism and believability of a 3D animation and recognize the correct application of the principles of animation.

    ANIM 303 Animation III

  • Prerequisite:ANIM 302 (formerly GCOM 401) or MODL 301 (formerly GCOM 402) with a grade of "C" or better, or equivalent
  • Advisory:ANIM 301 (formerly GCOM 400), ART 304, and TAFILM 330 with grades of "C" or better
  • Transferable:CSU
  • Catalog Date:January 1, 2020


  • Formerly known as GCOM 410

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • design, create, and rig a 3D animated character in the context of telling a short story.
    • demonstrate the production process for computer animated projects
    • create effective detailed storyboards, make a story pitch, and create an animatic.
    • demonstrate the ability to successfully track camera motions and composite computer generated elements into video footage.
    • construct and render scenes with multiple passes for advanced nodal compositing and integration.

    ANIM 307 Motion Graphics I

  • Prerequisite:None.
  • Transferable:CSU
  • Catalog Date:January 1, 2020
  • Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • design and create 2D motion graphics using an industry-standard application.
    • demonstrate the 2D animation process.
    • create and apply advanced video effects to motion graphics and animation.
    • animate lights, cameras, and null objects in a 2D environment.
    • apply sound effects and/or music to motion graphics.
    • demonstrate the creation, manipulation, and animation of text in both 2D and per-character 3D.
    • demonstrate mastery of mattes, masks, and keying.
    • demonstrate understanding of different codecs and export settings.

    ANIM 495 Independent Studies in Animation

    This course allows students to have a learning experience in one or more of the areas of animation that is not currently covered by other course curriculum. Students will gain new skills, a real-world experience, and portfolio pieces while independently studying under the advisement of a Design and Digital Media faculty member.

    UC transfer credit will be awarded only after the course has been evaluated by the enrolling UC camps. The units completed for this course cannot be counted towards the minimum 60 units required for admissions.

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • demonstrate competency with equipment, technologies, and skills specific to the proposed digital design project or projects.

    Digital Design (DDSN)

    DDSN 295 Independent Studies in Digital Design

    502 Bad Gateway

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • design an outline of a project that includes measurable goals and objectives, a schedule of completion, and methods of learning and discovery.
    • demonstrate new skills in a specific design area: graphic, Web, or user interface/user experience.

    DDSN 301 Graphic Design I

  • Prerequisite:None.
  • Advisory:DDSN 311 (formerly GCOM 313) or DDSN 341 (formerly GCOM 340) with a grade of "C" or better, or equivalent
  • Transferable:CSU
  • Catalog Date:January 1, 2020
  • 502 Bad Gateway

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • utilize graphic design tools (by hand and on the computer) to create a desired visual outcome.
    • employ basic design theory of color, type, visual hierarchy, and composition.
    • produce a graphic design mockup, ready for presentation to a client.
    • properly prepare a graphic design project for production.
    • define industry terminology essential for communication to printers and other graphic designers.
    • demonstrate an understanding of design and Gestalt principles.
    • integrate text and images on a two-dimensional page.

    DDSN 302 Graphic Design II

  • Prerequisite:
  • Transferable:CSU
  • Catalog Date:January 1, 2020

  • nginx

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • demonstrate design and creative processes using the latest industry standard software.
    • develop a branding campaign using design research methods.
    • prepare a file for professional offset printing, a service bureau, or digital printing.
    • design images using experimental techniques.
    • choose appropriate software packages for specific project goals.

    DDSN 303 Typography I

  • Prerequisite:DDSN 311 (formerly GCOM 313) or DDSN 341 (formerly GCOM 340) with a grade of "C" or better, or equivalent
  • Transferable:CSU
  • Catalog Date:January 1, 2020
  • 502 Bad Gateway

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • demonstrate competency in and understanding of core typographic principles and history.
    • define and effectively apply the terminology of graphic design and typography.
    • apply the principles of basic design to the problem solving process of graphic design.
    • demonstrate competency of digital font management tools and digital font definitions and formats.

    DDSN 305 History of Graphic Design


    nginx

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • identify significant designers and design movements.
    • recognize key artists and illustrators who have had a significant impact on design.
    • analyze how design affects, and is affected by, our culture.
    • develop an understanding of the chronology of graphic design periods and styles.
    • understand graphic design schools and movements in relation to world events.
    • understand the effect of changing technologies on the field of graphic design.
    • develop the ability to identify the usage of historical styles of graphic design in contemporary graphics.

    DDSN 311 Digital Layout I

  • Prerequisite:None.
  • Transferable:CSU
  • Catalog Date:January 1, 2020
  • This course is an introduction to graphic design principles related to page layout, composition, and electronic publishing, utilizing an industry-standard software. Students will discover how to effectively utilize the software, the design process, and critical thinking skills to create print projects such as brochures, publications, advertising, business systems, and a variety of other digital materials that follow basic layout and design principles. Formerly known as GCOM 313

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • utilize the features and tools of the software to construct original documents.
    • choose appropriate composition, graphics, typefaces, color schemes, and formatting for design projects.

    • nginx
    • demonstrate understanding of the professional design process, including the ability to identify need and target audience; discover and analyze data; ideate and test concepts; and implement creative solutions.
    • produce press-ready materials and determine best practices for printing and production of a project.
  • design a magazine-style editorial layout utilizing text, headline, subhead, pullquotes, graphics, and captions.

  • DDSN 312 Digital Layout II

  • Prerequisite:502 Bad Gateway
  • Transferable:CSU
  • Catalog Date:January 1, 2020
  • Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • implement graphic design theories through the use of a professional creative process.
    • effectively utilize key tools and techniques of industry-standard layout software, including templates, styles, color schemes, type tools, preflighting, accessibility, and saving files in appropriate formats.
    • compare, evaluate, and critique design concepts at various stages of development; ideate and implement improvements toward the final product.
    • 504 Gateway Time-out

    • develop multipage publication, book, and marketing designs that utilize screen interactivity and effectively communicate to a specific audience.
    • prepare a document for offset printing and service bureaus.
    • choose appropriate current electronic publishing formats and create documents and publications using industry standard technologies.

    DDSN 321 Print and Multimedia Publication Design I

  • Prerequisite:502 Bad Gateway
  • Transferable:CSU
  • Catalog Date:January 1, 2020
  • Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • design a successful page layout for the newspaper in print and/or Web.
    • demonstrate an understanding of the production process from concept to final publication.
    • implement visual communication elements to enhance a print and/or Web publication.
    • develop and adhere to time management and team issues and commitments.

    DDSN 322 Print and Multimedia Publication Design II

  • Prerequisite:

    502 Bad Gateway

  • Transferable:CSU
  • Catalog Date:January 1, 2020
  • 502 Bad Gateway

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • design a successful two-page layout, photo essay, or cover for the newspaper, magazine, and/or Web media.
    • demonstrate an understanding of the production process from concept to final publication.
    • implement visual communication elements to enhance a print and/or Web publication.
    • develop and adhere to time management, team issues and commitments.

    DDSN 323 Print and Multimedia Publication Design III

  • Prerequisite:
    nginx
  • Transferable:CSU
  • Catalog Date:January 1, 2020
  • Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • create a successful grid layout, styles, and templates for the newspaper, magazine, and/or Web media; design complex layouts such as photo essays or info graphics.
    • collaborate with editors to plan and produce multiple publications with meaningful content and consistent design.
    • demonstrate an understanding of the production process, and the management of beginning-level designers, from concept to final publication.
    • provide art direction and peer critique to ensure and maintain a high quality of visual communication in the print and/or Web publications.
    • develop and adhere to time management and team issues and commitments.
    • 502 Bad Gateway

    DDSN 331 Digital Imaging I

  • Prerequisite:None.
  • Transferable:CSU; UC (Approved for 2nd round submissions. )
  • Catalog Date:January 1, 2020
  • Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • demonstrate competency in identifying Photoshop tools and interface elements.
    • 502 Bad Gateway

    • differentiate graphic file formats and recognize the appropriate usage for each.
    • enhance images with color and tonal adjustments, sharpening, and other image modifying processes.
    • evaluate and prepare prepress files for printing and delivery into page layout software.
    • optimize images and graphics for the web and other screen-based media.
    • design and create project for prepress printing demonstrating specific visual design concepts.
  • demonstrate an understanding of visual hierarchy and scale through successful completion of a comprehensive final project.

  • DDSN 332 Digital Imaging II

  • Prerequisite:DDSN 331 (formerly GCOM 330) with a grade of "C" or better or equivalent
  • Transferable:CSU
  • Catalog Date:January 1, 2020
  • Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • create original artwork, digitally edited images, and print-ready graphic designs using the software.
    • employ compositional terminology, design, and color theory to create a visually stimulating image.
    • determine appropriate course of action and use of creative techniques to attain desired results.
    • prepare a file/image for output with a service bureau or offset printer.
    • critique design work in a method that encourages revision, effective communication, and open mindedness.
    • compose multiple images using channels, layers, and complex selections to create original compositions.
    • utilize color and tonal correction tools to improve digital photos and artwork.
    • integrate creative typography to communicate graphically and illustrate concepts.
    • utilize and apply the professional creative process to identify an appropriate design solution for a given project.

    DDSN 333 Digital Imaging III

  • Prerequisite:
  • Transferable:CSU
  • Catalog Date:January 1, 2020

  • nginx

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • utilize software to create original artwork and images, 3D objects, basic animation, user interfaces, and other graphic design deliverables.
    • employ visual design fundamentals, creative typography, and color theory to create a visually stimulating images and layouts.
    • utilize the design process to gather research and apply critical thinking to develop and communicate complex ideas graphically.
    • determine appropriate use of creative techniques to attain desired results with software, and practice advanced processes and shortcuts to increase productivity and creative work flow.

    DDSN 335 Digital Imaging - Special Techniques

  • Catalog Date:January 1, 2020

  • nginx

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • use an industry-standard digital imaging application to produce creative artwork and design pieces.
    • use channels and layers as a basis for a complex selection mask.
    • colorize black and white artwork through layer blending modes, brushes, and fills.
    • create custom patterns and textures using combinations of filters.
    • fine tune typography using the character and paragraph palletes.
    • create a final project that has visual hierarchy and a visual theme.
    • export artwork for print design, web design, 3D animation, and digital video usage.

    DDSN 341 Digital Illustration for Graphic Design I

  • Prerequisite:None.
  • Transferable:CSU
  • C-ID:C-ID ARTS 250
  • Catalog Date:January 1, 2020
  • 502 Bad Gateway

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • practice and apply different techniques for form and composition making using technical and creative limitations.
  • apply several design or creative processes to "real world" and exploratory projects.
  • identify illustration styles and contemporary digital illustrators.
  • demonstrate proficiency using the pen tool.
  • prepare a project for printing at a service provider.
  • evaluate and critique methods and form making of other designers and students.

  • DDSN 342 Digital Illustration for Graphic Design II

  • Prerequisite:DDSN 341 (formerly GCOM 340) with a grade of "C" or better, or equivalent
  • Advisory:ART 300 with a grade of "C" or better
  • Transferable:CSU
  • Catalog Date:January 1, 2020
  • Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • select color to evoke emotion or mood, convey message, or emphasize a visual.
    • apply an original or existing illustration style to drawn or scanned artwork.
    • choose appropriate typographic treatment (typeface, type style, type arrangement, typeface combination) for visual communication.
    • accurately trace scanned artwork into the computer software using the pen tool.
    • create a portfolio-quality, multi-page graphic design project using original illustrations.
    • initiate form making using original, experimental digital techniques.
    • prepare a multipaged file for offset or digital printing.
    • employ a combination of vector tools to design original work.

    DDSN 360 User Interface Design

  • Prerequisite:None.
  • Transferable:CSU
  • Catalog Date:January 1, 2020
  • This course introduces the fundamentals and principles of contemporary user interface and website design, and the current process and technologies used. The course will provide students with the basics of Web literacy, site and interaction development, information architecture, accessibility, user experience and usability testing, wireframes, prototypes, visual design principles, and process. Students will also create a content management system-based website. Formerly known as GCOM 360

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • demonstrate the use of current technologies and processes of user interface and responsive website design.
    • describe the relationship between user-centered design concepts, user interface (UI) design, user experience (UX) design, and usability testing.
    • evaluate and critique the form and function of an interface and test its success at meeting goals and objectives.
    • conceive and design effective site maps, wireframes, navigation, user interfaces, and prototypes.
  • develop and optimize basic bitmap, vector, and animated graphics for Web and interactive media.
  • develop a theme-based blog website using a hosted content management system.
  • explain the role HTML and CSS play in website development.

  • DDSN 361 Web Design I

  • Prerequisite:DDSN 360 (formerly GCOM 360) with a grade of "C" or better, or equivalent
  • Transferable:CSU
  • Catalog Date:January 1, 2020
  • Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • discover, define, and document the needs and goals of a website project.

    • nginx
    • choose and modify a visual theme appropriate to the site’s audience and goals.
    • integrate additional tools and services for increased interaction and usability.
    • manage a Web design project with a client from project proposal and discovery through design, development, launch, and maintenance.

    DDSN 362 Web Design II

  • Prerequisite:DDSN 361 (formerly GCOM 361) with a grade of "C" or better, and CISW 306 with a grade of "C" or better, or proof of equivalent experience using HTML and CSS
  • Transferable:CSU
  • Catalog Date:January 1, 2020
  • 502 Bad Gateway

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • extend the functionalities of a content management system-based website for greater user interaction via industry standard channels.
    • 504 Gateway Time-out
    • customize the appearance and functionality of a website theme and templates in a local environment and on a server.
    • create forms and surveys to solicit interaction from users.
    • configure content and plugins for search engine optimization and social media sharing.

    DDSN 390 Professional Practice and Portfolio

  • Prerequisite:Prior to taking this course, a student will need to have produced at least five finished works to use in the creation of their portfolio.
  • Transferable:CSU
  • Catalog Date:January 1, 2020
  • Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • research college transfer and career options within the design industry.
    • practice good job interview skills or four-year college admission interview skills that include an application and portfolio submission or review.
    • organize a body of design work for oral and visual presentation.
    • develop and design self promotion pieces or a studio system that illustrates an individual's skills and abilities.
    • study and evaluate small design firm and freelance design business models.
    • demonstrate the basics in starting a design studio.
    • 502 Bad Gateway
    • apply basic knowledge in writing contracts and paying quarterly taxes.

    DDSN 391 Design Studio I

  • Prerequisite:DDSN 311 (formerly GCOM 313) and one course from the following: ANIM 301, DDSN 331, DDSN 341, DDSN 360, DDSN 361, MODL 301 (formerly GCOM 400, GCOM 330, GCOM 340, GCOM 360, GCOM 361, GCOM 402) with grades of “C” or better or equivalent
  • Transferable:CSU
  • Catalog Date:January 1, 2020

  • Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • plan, organize, schedule, and implement the needed parts of a design project to adhere to a deadline.
    • determine and utilize the appropriate tools to complete a real world project.
    • interview a client to discover their design needs.
    • work cooperatively within a team to brainstorm and develop design solutions.
  • utilize design as a tool of engagement in issues of sustainability, social responsibility, economic equality, and cultural understanding.

  • DDSN 392 Design Studio II

  • Prerequisite:DDSN 391 (formerly GCOM 490) with a grade of "C" or better
  • Transferable:CSU
  • Catalog Date:January 1, 2020
  • Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • determine team roles to successfully organize, schedule, and implement the needed parts of a design project while adhering to a deadline.
    • research costs, billing, hour tracking, itemized pricing, and project management methods for a design project.
    • develop and communicate to a client strategies for social responsibility.

    • nginx

    DDSN 393 Design Studio III

  • Prerequisite:DDSN 392 (formerly GCOM 491) with a grade of "C" or better
  • Transferable:CSU
  • Catalog Date:January 1, 2020
  • 502 Bad Gateway

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • manage the needed parts of a design project to adhere to a deadline.
    • collaborate with colleagues to determine appropriate strategies and timelines for completing a professional project.
    • organize client interviews and conduct discovery processes.
    • build design teams and participate in execution of solutions.
    • present to a client project briefs and other project collateral that comprehensively outline the scope of a project.

    DDSN 495 Independent Studies in Digital Design

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • demonstrate competency with equipment, technologies, and skills specific to the proposed digital design project or projects.

    Game Design (GAME)

    GAME 295 Independent Studies in Game Design

    This course allows students to have a learning experience in one or more of the areas of Game Design that is not currently covered by other course curriculum. Students will gain new skills, a real-world experience, and portfolio pieces while independently studying under the advisement of a Design and Digital Media faculty member.

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • design an outline of a project that includes measurable goals and objectives, a schedule of completion, and methods of learning and discovery.
    • demonstrate new skills in a specific design area of game design.

    GAME 301 Video Game Design

  • Prerequisite:None.
  • Transferable:CSU
  • Catalog Date:January 1, 2020
  • 504 Gateway Time-out

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • build a working game prototype.
    • apply the game design process.
    • explain game structure and elements.
    • describe the various roles in a professional game development environment.
    • critique the game projects of others.
    • successfully 'pitch' a game project.
    • analyze and compare the work of professional game designers.

    GAME 303 Video Game Level Design

  • Prerequisite:MODL 302 (formerly GCOM 424) with a grade of "C" or better, or equivalent
  • Transferable:CSU
  • Catalog Date:January 1, 2020
  • In this course, students will explore the art of video game level design. The course follows the level designer through the game development process. Using industry standard software, students will develop and refine a three-dimensional

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • create, manipulate, and implement video game levels.
    • demonstrate an understanding of how the level design process fits into the game development cycle.
    • critique the level design of other students.
    • analyze and compare the work of professional level designers.
    • successfully 'pitch' level designs to an appropriate target audience.
    • develop evaluation processes to play-test game levels and incorporate gathered feedback into subsequent game level revisions.

    GAME 495 Independent Studies in Game Design

    Student Learning Outcomes

    Upon completion of this course, the student will be able to:

    • demonstrate competency with equipment, technologies, and skills specific to the proposed digital design project or projects.

    Design Lab

    Arts and Communication

    Arts and Communication meta major

    This program is part of the Arts and Communication meta major.

    Arts and Communication